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Instalación · origen_masterjob

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1. Modificaciones del framework

Debes modificar el código fuente de tu framework para que origen_masterjob pueda interceptar los cambios de trabajo y la lógica de las nóminas.

QBCore

qb-core/server/player.lua

Sustituye la función self.Functions.SetJob por la siguiente:

lua
function self.Functions.SetJob(job, grade, fromMJ)
    local job = job:lower()
    local grade = tostring(grade) or '0'
 
    if QBCore.Shared.Jobs[job] ~= nil then
        if not fromMJ and GetResourceState('origen_masterjob') == 'started' then
            local BusN = exports["origen_masterjob"]:GetBusiness(self.PlayerData.job.name)
            if BusN then
                BusN.Functions.RemovePlayer(self.PlayerData.citizenid, true)
                TriggerClientEvent("origen_masterjob:client:OnBusinessUpdate", self.PlayerData.source, false)
            end
        end
        self.PlayerData.job.name = job
        self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
        self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
 
        if QBCore.Shared.Jobs[job].grades[grade] then
            local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
            self.PlayerData.job.grade = {}
            self.PlayerData.job.grade.name = jobgrade.name
            self.PlayerData.job.grade.level = tonumber(grade)
            self.PlayerData.job.payment = jobgrade.payment ~= nil and jobgrade.payment or 30
            self.PlayerData.job.isboss = jobgrade.isboss ~= nil and jobgrade.isboss or false
        else
            return false
        end
 
        self.Functions.UpdatePlayerData()
        TriggerClientEvent("QBCore:Client:OnJobUpdate", self.PlayerData.source, self.PlayerData.job)
        return true
    elseif GetResourceState('origen_masterjob') == 'started' then
        local BusN = exports["origen_masterjob"]:GetBusiness(job)
        if BusN then
            local jobgrade = BusN.Functions.GetGrade(grade)
            if not jobgrade then
                return false
            end
            
            local oldBusN = exports["origen_masterjob"]:GetBusiness(self.PlayerData.job.name)
            if oldBusN then
                BusN.Functions.RemovePlayer(self.PlayerData.citizenid, true)
                TriggerClientEvent("origen_masterjob:client:OnBusinessUpdate", self.PlayerData.source, false)
            end
 
            self.PlayerData.job.name = job
            self.PlayerData.job.label = BusN.Data.label
            self.PlayerData.job.onduty = false
 
            self.PlayerData.job.grade = {}
            self.PlayerData.job.grade.name = jobgrade.label or "Sin grado"
            self.PlayerData.job.grade.level = tonumber(grade)
 
            self.PlayerData.job.payment = jobgrade.pay or 30
            self.PlayerData.job.isboss = jobgrade.boss or false
 
            self.Functions.UpdatePlayerData()
            TriggerClientEvent("QBCore:Client:OnJobUpdate", self.PlayerData.source, self.PlayerData.job)
 
            if not fromMJ then
                BusN.Functions.AddPlayer(self.PlayerData.citizenid, self.PlayerData.charinfo.firstname .. " " .. self.PlayerData.charinfo.lastname, tostring(grade), true)
            end
 
            return true
        end
    end
 
    return false
end

qb-core/shared/jobs.lua

Pon ForceJobDefaultDutyAtLogin en false:

lua
QBShared.ForceJobDefaultDutyAtLogin = false

qb-core/server/functions.lua

Añade la siguiente comprobación dentro de la función PaycheckInterval. Envuelve la lógica de nómina existente con una guarda que omita los trabajos compartidos que no existen (para que los trabajos gestionados por masterjob no den errores):

lua
function PaycheckInterval()
    if next(QBCore.Players) then
        for _, Player in pairs(QBCore.Players) do
            if Player then
                if QBShared.Jobs[Player.PlayerData.job.name] then -- Add this check
                    local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
                    if not payment then payment = Player.PlayerData.job.payment end
                    if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
                        if QBCore.Config.Money.PayCheckSociety then
                            local account = exports['qb-management']:GetAccount(Player.PlayerData.job.name)
                            if account ~= 0 then
                                if account < payment then
                                    TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
                                else
                                    Player.Functions.AddMoney('bank', payment, 'paycheck')
                                    exports['qb-management']:RemoveMoney(Player.PlayerData.job.name, payment)
                                    TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                                end
                            else
                                Player.Functions.AddMoney('bank', payment, 'paycheck')
                                TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                            end
                        else
                            Player.Functions.AddMoney('bank', payment, 'paycheck')
                            TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                        end
                    end
                end -- Add this check
            end
        end
    end
    SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end

qb-core/shared/items.lua

Añade el objeto tablet del negocio:

lua
['business_cad']    = {["name"] = "business_cad",   ["label"] = "Business tablet",  ["weight"] = 0,      ["type"] = "item",     ["image"] = "tablet.png",  ["unique"] = true,    ["useable"] = true,  ["shouldClose"] = false,   ["combinable"] = nil,   ["description"] = "Your personal tablet with all the information of the San Andreas business"},

ESX

es_extended/server/classes/player.lua

Sustituye la función self.setJob por la siguiente:

lua
function self.setJob(newJob, grade)
    grade = tostring(grade)
    local lastJob = json.decode(json.encode(self.job))
 
    if ESX.DoesJobExist(newJob, grade) then
        if not fromMJ and  GetResourceState('origen_masterjob'):find('start') then
            local BusN = exports["origen_masterjob"]:GetBusiness(self.job.name)
            if BusN then
                BusN.Functions.RemovePlayer(self.identifier, true)
                TriggerClientEvent("origen_masterjob:client:OnBusinessUpdate", self.source, false)
            end
        end
 
        local jobObject, gradeObject = ESX.Jobs[newJob], ESX.Jobs[newJob].grades[grade]
 
        self.job.id                  = jobObject.id
        self.job.name                = jobObject.name
        self.job.label               = jobObject.label
 
        self.job.grade               = tonumber(grade)
        self.job.grade_name          = gradeObject.name
        self.job.grade_label         = gradeObject.label
        self.job.grade_salary        = gradeObject.salary
 
        if gradeObject.skin_male then
            self.job.skin_male = json.decode(gradeObject.skin_male)
        else
            self.job.skin_male = {}
        end
 
        if gradeObject.skin_female then
            self.job.skin_female = json.decode(gradeObject.skin_female)
        else
            self.job.skin_female = {}
        end
 
        TriggerEvent('esx:setJob', self.source, self.job, lastJob)
        self.triggerEvent('esx:setJob', self.job, lastJob)
        Player(self.source).state:set("job", self.job, true)
    elseif GetResourceState('origen_masterjob'):find('start') then
        local BusN = exports["origen_masterjob"]:GetBusiness(newJob)
        if BusN then
            local jobgrade = BusN.Functions.GetGrade(grade)
 
            if not jobgrade then
                print(('[es_extended] [^3WARNING^7] Ignoring invalid ^5.setJob()^7 usage for ID: ^5%s^7, Job: ^5%s^7'):format(self.source, newJob))
            end
 
            local oldBusN = exports["origen_masterjob"]:GetBusiness(self.job.name)
 
            if oldBusN then
                oldBusN.Functions.RemovePlayer(self.identifier, true)
                TriggerClientEvent("origen_masterjob:client:OnBusinessUpdate", self.source, false)
            end
 
            self.job.name                = newJob
            self.job.label               = BusN.Data.label
 
            self.job.grade               = tonumber(grade)
            self.job.grade_name          = jobgrade.boss and "boss" or jobgrade.label:lower():gsub(" ", "_")
            self.job.grade_label         = jobgrade.label or "Sin grado"
            self.job.grade_salary        = jobgrade.pay or 30
            self.job.isBusiness          = true
            self.job.skin_male = {}
            self.job.skin_female = {}
 
            TriggerEvent('esx:setJob', self.source, self.job, lastJob)
            self.triggerEvent('esx:setJob', self.job, lastJob)
            Player(self.source).state:set("job", self.job, true)
 
            if not fromMJ then
                BusN.Functions.AddPlayer(self.identifier, self.get("firstName") .. " " .. self.get("lastName"), tostring(grade), true)
            end
        else
            print(('[es_extended] [^3WARNING^7] Ignoring invalid ^5.setJob()^7 usage for ID: ^5%s^7, Job: ^5%s^7'):format(self.source, newJob))
        end
    else
        print(('[es_extended] [^3WARNING^7] Ignoring invalid ^5.setJob()^7 usage for ID: ^5%s^7, Job: ^5%s^7'):format(self.source, newJob))
    end
end

es_extended/server/main.lua

Comenta o elimina las siguientes líneas:

lua
if not ESX.DoesJobExist(job, grade) then
    print(("[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]"):format(identifier, job, grade))
    job, grade = "unemployed", "0"
end
 
local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]

Sustitúyelas por las siguientes:

lua
if ESX.DoesJobExist(job, grade) then
    jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
elseif  GetResourceState('origen_masterjob'):find('start') then
    local BusN = exports["origen_masterjob"]:GetBusiness(job)
    if BusN then
        local jobgrade = BusN.Functions.GetGrade(grade)
 
        if jobgrade then
            jobObject = {
                id = BusN.Data.id,
                name = job,
                label = BusN.Data.label,
            }
            gradeObject = {
                name = jobgrade.boss and "boss" or jobgrade.label:lower():gsub(" ", "_"),
                label = jobgrade.label or "Sin grado",
                salary = jobgrade.pay or 30
            }
        else
            print(('[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]'):format(identifier, job, grade))
        end
    else
        print(('[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]'):format(identifier, job, grade))
    end
else
    print(('[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]'):format(identifier, job, grade))
    job, grade = 'unemployed', '0'
    jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
end

es_extended/server/paycheck.lua

Añade la siguiente comprobación antes de la lógica de pago del sueldo para omitir las nóminas de los negocios gestionados por masterjob:

lua
if xPlayer.job.isBusiness then
    salary = 0
end

pma-voice

Añade los siguientes exports al final de pma-voice/client/init/main.lua:

lua
exports("toggleVoice", toggleVoice)
exports("playerTargets", playerTargets)

2. Base de datos

Ejecuta las siguientes sentencias SQL para crear las tablas necesarias.

sql
CREATE TABLE IF NOT EXISTS `origen_masterjob` (
  `id`            varchar(50)  NOT NULL DEFAULT 'ERROR',
  `label`         varchar(255) NOT NULL DEFAULT 'ERROR',
  `type`          varchar(50)  NOT NULL DEFAULT 'shop',
  `level`         int(11)      NOT NULL DEFAULT 0,
  `experience`    int(11)      NOT NULL DEFAULT 0,
  `money`         int(11)      NOT NULL DEFAULT 0,
  `open`          int(1)       NOT NULL DEFAULT 0,
  `skills`        longtext     NOT NULL DEFAULT '{}',
  `grades`        longtext     NOT NULL DEFAULT '[]',
  `players`       longtext     NOT NULL DEFAULT '[]',
  `npcs`          longtext     NOT NULL DEFAULT '[]',
  `markers`       longtext     NOT NULL DEFAULT '[]',
  `items`         longtext     NOT NULL DEFAULT '[]',
  `missions`      longtext     NOT NULL DEFAULT '[]',
  `vehicles`      longtext     NOT NULL DEFAULT '[]',
  `metadata`      longtext     NOT NULL DEFAULT '[]',
  `stats`         longtext     NOT NULL DEFAULT '[]',
  `allowed_items` longtext     NOT NULL DEFAULT '[]',
  PRIMARY KEY (`id`)
);
 
CREATE TABLE IF NOT EXISTS `origen_masterjob_bills` (
  `id`        int(11)      NOT NULL AUTO_INCREMENT,
  `citizenid` varchar(50)  NOT NULL,
  `title`     varchar(255) DEFAULT '',
  `concepts`  text         DEFAULT '[]',
  `price`     int(11)      DEFAULT 0,
  `job`       varchar(50)  DEFAULT '',
  `author`    varchar(255) DEFAULT '',
  `payed`     int(1)       DEFAULT 0,
  `date`      timestamp    DEFAULT current_timestamp(),
  `months`    int(11)      DEFAULT 0,
  `reportid`  int(11)      DEFAULT 0,
  PRIMARY KEY (`id`)
);
 
CREATE TABLE IF NOT EXISTS `origen_masterjob_documents` (
  `id`         int(11)      NOT NULL AUTO_INCREMENT,
  `businessid` varchar(255) NOT NULL DEFAULT '',
  `title`      varchar(255) DEFAULT '',
  `description` text        DEFAULT '',
  `author`     varchar(255) NOT NULL DEFAULT '',
  `date`       timestamp    DEFAULT current_timestamp(),
  `images`     text         DEFAULT '[]',
  PRIMARY KEY (`id`)
);
 
CREATE TABLE IF NOT EXISTS `origen_masterjob_garage` (
  `id`        varchar(50) NOT NULL DEFAULT 'ERROR',
  `garage`    varchar(50) DEFAULT NULL,
  `plate`     varchar(50) NOT NULL DEFAULT 'ERROR',
  `mods`      longtext    DEFAULT NULL,
  `state`     int(1)      DEFAULT 0,
  `citizenid` varchar(50) DEFAULT NULL,
  `model`     varchar(50) DEFAULT NULL,
  PRIMARY KEY (`plate`)
);
 
CREATE TABLE IF NOT EXISTS `origen_masterjob_notes` (
  `id`          int(11)      NOT NULL AUTO_INCREMENT,
  `documentid`  varchar(50)  NOT NULL,
  `title`       varchar(255) DEFAULT '',
  `description` text         DEFAULT '',
  `author`      varchar(255) DEFAULT '',
  `date`        timestamp    DEFAULT current_timestamp(),
  `fixed`       int(1)       DEFAULT 0,
  PRIMARY KEY (`id`)
);

origen_masterjob_garage solo se usa cuando la función de garaje del negocio está activada en la configuración.

origen_metadata (opcional)

Solo es obligatoria cuando Config.fixQS está en true en entornos ESX. Esta tabla guarda los metadatos de cada jugador cuando no se usa el sistema de metadatos nativo de ESX.

sql
CREATE TABLE IF NOT EXISTS `origen_metadata` (
  `id`   varchar(55) NOT NULL,
  `data` longtext    DEFAULT '',
  PRIMARY KEY (`id`)
);

3. server.cfg

text
ensure origen_masterjob

Asegúrate de que origen_masterjob arranca DESPUÉS de tu framework (qb-core o es_extended) y DESPUÉS de oxmysql.