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Origen Illegal

FiveM script

€82.50

Replace several scripts with one integrated criminal system for gangs, territories, drugs, money and reputation.

Origen Illegal

Description

Origen Illegal

Origen Illegal V2 is a complete gang and illegal economy system for FiveM. It brings gang management, territories, drug production roleplay, sales, graffiti, crafting and gang facilities together in one resource, designed to replace several separate scripts.

Each part feeds the others: territories, production, money and reputation are connected, so the illegal economy of your city behaves as one system.

Gang Management

Management panel opened with a custom CAD item (ilegal_cad).

Unlimited custom gangs, with configurable maximum gangs per server and members per gang.

Rank system with per-rank permissions: invite, kick, promote/demote, manage bank, stash, garage, clothing, vehicles, ranks and locations, view logs, disband, quick search, quick handcuff and more.

Shared gang bank with deposits, withdrawals, a balance cap and transaction logs.

Level and XP system that unlocks content as gangs progress.

Member salaries configurable per rank.

Activity logs for every action inside the gang, and a disband flow that cleans up all related data.

Territories and Reputation

Gangs earn reputation by keeping members inside their zones, with configurable check intervals, minimum time, minimum players and bonuses for larger crews.

Reputation decays when nobody holds the ground.

Enemy detection radius prevents farming reputation while rivals are nearby.

Better drug sale prices inside controlled territories.

Passive income for held territories, paid into the gang bank.

Configurable capture rules and death penalties.

Real-time notifications for reputation gains, control changes and contested zones.

Laboratories

Four lab types, each with its own interior, progression and economy: Weed Lab, Meth Lab, Coke Lab and Counterfeit Lab (fake cash printing and money laundering).

Lab data is stored in the database and survives restarts.

Private instanced interiors per lab.

Upgrades for production speed, storage, quality and yield.

In-lab supply shop and laptop control interface.

Labs can be raided by police/sheriff jobs (configurable).

Real-time production with configurable recipes, and lab logs for admins.

Sales

Street selling with configurable zones, prices, risk and NPC behavior.

Territory-linked pricing and reputation per sale for the controlling gang.

Police integration and risk management.

Sell stores for bulk sales.

Graffiti

Gang tags painted in designated locations on the map.

Graffiti reputation adds to gang power.

External graffiti viewer for admins and community showcases.

Rivals can paint over your tags, so disputed territory is visible in the world.

Crafting

Per-gang recipes tied to gang level.

Flat or scaling XP curves.

Inventory integration and admin-managed crafting tables.

Garage, Stash, Wardrobe and Radio

Shared gang garage with vehicle management.

Shared gang stash with configurable size and slot limits, plus a personal stash per member in the HQ.

Gang wardrobe for uniforms.

Per-rank permissions on all of the above.

Private gang radio channels with automatic assignment and configurable frequencies and ranges.

Quick Actions

Quick menu for common gang actions.

Quick search and quick handcuff for authorized ranks.

Marker system on all interaction points and target-compatible prompts.

Admin Tools

Management for labs, crafting, drugs, stores and sell stores.

Audit logs of every critical action.

Interface and Performance

Modern NUI with dashboards, member lists, logs, territory maps, graffiti preview and custom fonts.

English and Spanish included, extendable via locales.

On-demand threads, cached heavy checks, minimal client-server traffic and reviewed database queries.

Continued updates and new features based on community feedback, plus compatibility with upcoming framework changes.

Compatibility

Frameworks: ESX, QBCore, QBX

Plug & Play

Support included

Watch the showcase video

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